Zummy Pack v2.0

Be sure to have the most recent Agent Injector available for 
download at CyberLife's Free Stuff Web Page.

Place the COB in your Creatures 2\Objects\  directory. All files are 
embedded into the .cob file. Graphics and sound files will 
extract from the .cob file when it is injected into your Albia.

NOTE: This update uses new Object Class Numbers that I have 
reserved. Meaning any preious versions will be treated as a 
seperate COB if both are injected into your world. I suggest 
you use the remover of the old COB version before injecting this 
new version.

Description:
Z U M M Y  F I S H
In preparation for their journey to the stars, the Shee needed to
make a noutritious food source that was compact yet filling. The
Zummy Fish were one of these creations. Zummy Fish are cousin to
Zander Fish, but as the name implies are yummier! Beside the green
coloration, their bodies were altered so when out of water, they
shrink to 1/10th their size. This way they can be dried, stored
away and when a hungery Shee wanted a meal, he just had to add
water!

F I S H I N G  R O D  U P D A T E
I have updated the Fishing Rod to also catch Zummy Fish.

C O D I N G
With the help of the CAOS Manuel from CL I have improved scripting
on how creature react to items. I have coded reactions that access
the hard-wired stimuli in each individual creature. Each ceature
will respond differently to eating, pushing, resting, ect... my 
COB objects depending on its genetic makeup (instincts).

Improvements:
1. Refined the chemical values to remove any bad chemicals I 
inadvertantly added to the older versions.

Object Class Numbers:
2 20 21000 Zummy Fish eggs
2 20 21001 Zummy fish
2  9 21000 Zummy fish launcher
2 11 21001 Zummy fishbones


Enjoy!

Jay Dino

jdino@ix.netcom.com